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  1. #521
    vieraeugigerZyklop vieraeugigerZyklop ist offline
    Avatar von vieraeugigerZyklop

    Assassins Creed: Odyssey

    Zitat daywalker2609 Beitrag anzeigen
    Du musst die Söldner enthüllen, und das geht meistens in dem du andere Söldner tötest, die lassen dann entsprechenden Notizen fallen.
    Um aufzusteigen musst du die entsprechenden Söldner besiegen die vor dir stehen.
    Es geht ja um besiegte. Das ich andere noch enthüllen muss durch zb begegnen weiss ich.

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    Assassins Creed: Odyssey

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  3. #522
    vieraeugigerZyklop vieraeugigerZyklop ist offline
    Avatar von vieraeugigerZyklop

    Assassins Creed: Odyssey

    Irgendwie missfällt mir ein Punkt

    Spoiler öffnen

  4. #523
    Ezio Ezio ist offline
    Avatar von Ezio

    Assassins Creed: Odyssey

    Zitat vieraeugigerZyklop Beitrag anzeigen
    Irgendwie missfällt mir ein Punkt

    Spoiler öffnen
    Spoiler öffnen

  5. #524
    Kreizi Kreizi ist offline
    Avatar von Kreizi

    Assassins Creed: Odyssey

    Bei meinem Boot fehlten nur mehr 2 epische Aufrüstungen!
    Heute habe ich den neuesten Patch installiert und meine ganzen Upgrades sind verschwunden!
    Ich brauch jetzt viel mehr Rohstoffe wie Holz und Eisen als davor!
    Jemand das gleiche Problem?

  6. #525
    r0b r0b ist offline
    Avatar von r0b

    Assassins Creed: Odyssey

    ASSASSIN'S CREED® ODYSSEY– 1.0.7 PATCH NOTES
    We will be deploying Patch 1.0.7 on Xbox One, PS4 and PC tomorrow, November 15th.

    PATCH SIZES:
    Xbox One: 2.6GB

    PS4: 2.5GB

    PC: 2.2GB

    Check out the most notable changes with Patch 1.0.7 below.

    Warning: Please note that these release notes contain major story spoilers.

    SUMMARY
    • Increased Level Cap from 50 to 70.
    • Improved Photo Mode functionality (more details below).
    • Added Detailed Mercenary Benefits page to the game.
    • Improved Smart Loot System – it will now reward more gear of preferred playstyle.
    • Added an option to the game to toggle XP and drachmae boosts on/off in the inventory.
    • Addressed an issue that could prevent Mercenary Live Events from appearing.
    • Addressed various issues that prevented quests from completing – including Home Sweet Home, Perikles' Symposium, and Mother's Prayers.
    • Clothes Physics are not capped to 30FPS anymore but scale with selected graphics settings.

    NEW CONTENT
    • Added support for the second Lost Tale of Greece – A Divine Intervention.
    • The quest "Test of Judgment" will be available in-game upon installing version 1.0.7.
    • Available from Episode 5.
    • Located in Korinth, the quest will be added to the quest log once the quest giver was found.

    FEATURES & IMPROVEMENTS
    NEW! Visual Customization System
    • Added a Visual Customization System page to the inventory.
      • This lets you change the visual appearance of gear items while keeping their original stats.
      • Check out our latest article for more details on Transmog.




    NEW! Detailed Mercenary Benefits page
    • You can now access the Detailed Mercenary Benefits page from the Mercenary menu.
    • The Detailed Mercenary Benefits page will showcase all Tier Benefits and their statuses (unlocked/not unlocked).




    NEW! Level Cap Increase to 70
    • If you were Level 50 already, XP gained prior to this increase will automatically be transferred into ability points. XP gained prior the patch will not increase the Level. Photo Mode Improvements
    • Added a Contrast option, more grid types, and an option to hide headgear to the game.
    • Added Fog and Bloom options
    • Tilt angle increased from 45° to 90°.
    • Improved auto-focus functionality.
    • Improved display of liked photos on the world map.
    • Added a Preview button to immediately hide the UI.
    • Pressing any button when the UI is hidden will now bring the UI back automatically.

    Miscellaneous:
    • Discounts from Mercenary Tier benefits will now be displayed at the Blacksmith.
    • Added support for future Live encounters.
    • Added an option to the game to toggle XP and drachmae boosts on/off in the inventory.
    • Improved hitboxes of legendary animals.
    • Added some more NPCs to various NPC stations (marketplaces, tanning spots, etc.).
    • Added achievement/trophy for Divine Intervention to the game.

    BALANCING
    • Improved Smart Loot System – It will now reward more gear of the preferred playstyle.

    FIXES
    Gameplay
    • Addressed several issues that prevented players who are meditating from calling Phobos or summoning the Adrestia.
    • Players will no longer receive kill rewards when an animal is untamed due to environmental influences.
    • Addressed an issue with Horse Follow Road that could send players to an active quest marker rather than to the selected custom marker destination.
    • Addressed an issue with the Call to Arms ability that led an unexpected lieutenant to come for help.
    • Addressed various issues that caused the player to get stuck in objects or fall through the map.

    World
    • Addressed various issues with the placement of multiple objects, including Orichalcum across Greece.
    • Addressed an issue where Sargon – Oikos of the Olympians – could sometimes be MIA.
    • In Nisyros and on Melos Island, players will now incur damage from black lava, as intended.

    Quest
    • Addressed various issues that prevented the following quests from completing:
      • And The Streets Run Red
      • Minotour De Force
      • Home Sweet Home
      • Mother's Prayers
      • Perikles' Symposium
      • Clothes Make The Daughter
      • We Will Rise
      • Sparring with Roxana
      • A Venomous Encounter (didn't appear on the map)
    • Addressed an issue in Stairway to Olympus that could cause the game to freeze temporarily when opening the door.
    • Addressed an issue in Witness Him that caused Alkibiades to moonwalk in the background of a cutscene. Beat it, Alki!
    • The Family Ties quest will now appear properly when conditions are met.
    • The carpet will no longer be magically floating in Sharp Tongue.
    • Addressed an issue in Ashes to Ashes that caused the player to be teleported to Andros unintentionally.
    • Players will no longer be able to equip gear during the fight in Pankration.
    • Addressed an issue in Escort Service that could cause the quest to skip the boarding scenario.
    • Addressed an issue that caused players to desynchronize when using Falx of Olympos in the Battle of Pylos.
    • Addressed an issue that allowed "Destroy War Supplies for Faction X in Region Y" type of quests to be completed in any nation of the required faction, rather than in the quest-specific nation.
    • Addressed an issue in We're Treasure Hunters that could lead Obelia's ship to leave the action area.
    • [SPOILER] Elpenor's gear will now be looted automatically after killing him.
    • [SPOILER] Addressed an issue in Consulting a Ghost that caused the quest objective "Find and interrogate the Oracle" to disappear from the quest log after being desynchronized.
    • [SPOILER] Addressed an issue in A Life's Dedication that prevented the player from talking to Eppie after investigating the tomb.
    • [SPOILER] During Sacred Favors, the Trojan Horse will now be visible.
    • [SPOILER] The Plague will now cover all of Kephallonia when conditions are met.
    • [SPOILER] After completing Atlantis Destroyed, Pythagoras will no longer be found with the Staff in Atlantis.

    Graphics and Animations, Audio
    • Addressed various weather, lighting, and terrain texture issues.
    • Addressed various animation issues with the character, NPCs, Mythical Creatures, and animals.
    • Addressed various gear clipping or texture issues for character and NPCs.
    • Addressed an issue that caused silo explosions not to be heard when not in the field of view of the player.
    • [PC] Addressed an issue causing lower-level details on Ultra High Shadows than intended.

    User Interface, Menu, and Subtitles
    • Addressed a variety of general UI/HUD display issues.
    • Addressed various subtitle sync and localization errors.
    • Corrected some bounty display inconsistencies between sponsors vs. bounty display on the map.
    • The "-1 Adrenaline Cost for Overpower Abilities" engraving will now remain active after loading screens.
    • Addressed an issue where Damage weapon–type engravings are not multiplied when applied to multiple items.
    • Removed a spoiler from the description of the Cult crew theme.
    • [PC] Addressed an issue with the Customize Controls menu where players could assign mouse and keyboard keys while using a controller as their input device.
    • [PC] Pressing back with the mouse on the Cultist screen will no longer exit the menu.
    • [PC] Addressed various issues with the Performance Analyzer VRAM meter.

    Character and AI
    • Addressed an issue causing abilities to be ignored by NPCs lighting braziers.
    • NPCs or animals will no longer set the player on fire. Man's not hot.
    • NPCs will no longer attack when players fight animals with a bow.
    • Leader and their bodyguards will no longer attack the player when they're in the quest board or blacksmith menu.
    • Addressed an issue that caused mercenary pets to be spawned very far away from their owner.
    • Addressed an issue after meditation that prevented players from being able to pet tamed animals.
    • Addressed an issue with two rogue Council chamber guards who didn't bother guarding the location they were supposed to.
    • Addressed an issue with the Olourous Fortress location where the location wouldn't be marked as completed when conditions are met.
    • Addressed an issue that caused NPCs not to ignite the brazier after investigating a dead body.

    Photo Mode
    • Addressed an issue that could cause headgear to disappear after exiting Photo Mode.
    • Addressed an issue that sometimes could make the Reset text disappear in composition and edit mode of Photo Mode.
    • Naval aiming curve will no longer be visible in Photo Mode.
    • Blood effects will no longer fade away in Photo Mode.
    • Addressed an issue in Photo Mode where the D-Pad could lose its functionality, making it impossible to modify photos.
    • [PC] Increased scrolling speed for filters in Photo Mode with the mouse wheel.

    Naval
    • Addressed an issue with occasionally inconsistent shield colors on the Adrestia.
    • Addressed an issue during boarding that caused enemy NPCs not to react to range attacks.
    • Addressed an issue that caused ships to be the same level as the player rather than the region's level.
    • Addressed an issue during boarding where enemies would sometimes not engage in fights.

    Performance and Stability
    • Improved stability and performance of the game application.
    • [PC] Optimized CPU usage when the game is minimized.
    Quelle: https://assassinscreed.ubisoft.com/g...-7-patch-notes & https://forums.ubi.com/showthread.ph...-7-Patch-Notes & https://www.reddit.com/r/assassinscr...7_patch_notes/



    INTRODUCING THE VISUAL CUSTOMIZATION SYSTEM

    We're excited to detail an all-new feature coming to Assassin's Creed Odyssey this week: Visual Customization, better known as Transmog.

    Without further ado, here's everything you need to know about the feature.

    LOOKS DO MATTER
    The Visual Customization System allows you to change the visual appearance of your gear and weapons while keeping their original statistics. This feature is directly available from inventory and doesn't cost any drachmae nor has any cool down. You can change the visual appearance of your items at any time.




    VISUALS ARE FOREVER
    We designed the Visual Customization System to make the visuals work as collectibles, meaning, as soon as you have collected a gear piece or weapon it will add its visual to the pool of selectable appearances. That way you'll be able to keep the visual at any time, no matter if you should decide to dismantle, sell, or store it.






    And yes, this works retroactively, too. Any appearances of gear items or weapons collected prior to the introduction of this feature to the game with 1.0.7 will be automatically available as selectable, whether you still own the item or not.

    THE SKY IS THE LIMIT
    Now, you're probably asking yourself what limitations there are to this feature. The good news is there are almost none!

    You will be able to select the visuals from any level of rarity. Meaning, you can apply the appearance from any item, not matter how rare, to any other item. The only limitation is that you can only choose visuals from the same item category. So you won't be able to apply a spear visual to a sword, for example.





    GENERAL Q&A
    What is Visual Customization Feature?


    This feature allows you to change the appearance of weapons or gear by keeping the original statistics of the item.

    Can you change appearance of gear and weapons, or only either of them?

    You will be able to change the visual appearance of weapons (melee & range) and gear items.

    Can I select the visuals from every and all items of all rarities?

    Yes, you can totally change the visuals no matter the level of the item, rarity, etc. The only limit is the category. So you won't be able to select the visual of a sword for a spear, etc.

    What happens if I dismantle or sell an item?

    The feature works in a similar way as Collectibles. As soon as you have collected any item, it will be available in the Visual Customization menu. Even if you dismantle, sell, or store the item.

    Are there dependencies on the availability of visuals?

    All models are available, no matter your level or the level of the item. However, some models have additional variations that you unlock as your level increases. You need to have the item unlocked to see what variations are available.

    Do I need to pay drachmae to change visuals?

    There are no costs, conditions, or cool downs using this feature. It will be directly available from the inventory.

    What happens if I dismantled items prior to the feature being live?

    It works, retroactively. Any visual that you have owned at some point throughout your playthrough will be automatically available for you to use when the feature is live.

    Can I choose from Premium items?

    Absolutely, yes. However, we decided not to have Premium Items visible in the Visual Customization collection, until you own an item – then it will be visible and can be selected as visual.

    Can I go naked while keeping stats?

    Nopes, no playing in undies while keeping sweet stats.



    Quelle: https://assassinscreed.ubisoft.com/g...ization-system

  7. #526
    Sephiloud Sephiloud ist offline
    Avatar von Sephiloud

    Assassins Creed: Odyssey

    Nice Werde es trotzdem erst im Dezember wieder spielen wenn das 1. DLC rauskommt

  8. #527
    TheBRS TheBRS ist offline
    Avatar von TheBRS

    Assassins Creed: Odyssey

    Bin aktuell Level 46 habe die Story durch und jetzt wird es langsam wirklich zu 'ner Schinderei. Will aber nach Möglichkeit noch Level 50 erreichen und mich an die Spitze der Söldner setzen sowie den Kult auslöschen. Dann ist gut.

  9. #528
    r0b r0b ist offline
    Avatar von r0b

    Assassin's Creed 2019

    ASSASSIN'S CREED ODYSSEY: ERZÄHLSTRANG 1 - DAS VERMÄCHTNIS DER ERSTEN KLINGE

  10. #529
    daywalker2609 daywalker2609 ist offline
    Avatar von daywalker2609

    Assassin's Creed 2019

    Zitat r0b Beitrag anzeigen
    ASSASSIN'S CREED ODYSSEY: ERZÄHLSTRANG 1 - DAS VERMÄCHTNIS DER ERSTEN KLINGE
    Sieht gar nicht mal schlecht aus.
    Allerdings ist es schon bedenklich einen DLC zu veröffentlichen der scheinbar wichtig für die gesamte Reihe ist.

  11. #530
    r0b r0b ist offline
    Avatar von r0b

    Assassins Creed: Odyssey

    INTRODUCING THE MASTERY LEVELS SYSTEM

    Misthios, rejoice! We heard your Ability Point woes, and we have an answer to them. We're excited to introduce the Mastery Levels System – the best way to upgrade your character later in the game. This new system will be included in the upcoming game version, 1.1.1. Let's dive into it, shall we?

    Become the Best Misthios in Greece

    The Mastery Levels System is a new way to upgrade your character once you reach Level 50. You have the choice to spend your Ability Points in the new Mastery Levels that will help you sharpen your Hunter, Warrior, and Assassin Abilities even further by increasing their stats.




    The Choice Is Yours

    For each Ability Tree, you can improve your damage, resistance, health, armor, adrenaline, and much more. These passive bonuses stack on top of your character build, as well as your weapons and gear.



    GENERAL FAQS
    How many Mastery Levels are there in total, and how much does it cost?

    There are 72 Mastery Levels to choose from, and each Mastery Level can be upgraded 20 times. Each upgrade costs 1 Ability Point.

    So, for example, the Mastery for Damage with Overpower Abilities starts at +1%, and can go up to +10% after spending all 20 Ability Points for it.

    Does it upgrade existing engravings or work separately?

    While the Master Levels don't upgrade engravings directly, they work together to make you even more powerful.

    Can you reset the Mastery Levels?

    Yes, and you can reset them independently from your Abilities for a handful of drachmae.

    To receive news and updates on all things Assassin's Creed, check out the Social Pulse, follow @assassinscreed on Twitter, or join the game discussions on our official forums.
    Quelle: https://assassinscreed.ubisoft.com/g...-levels-system


    Assassin's Creed Odyssey - 1.1.0-1.1.1 Patch Notes

    Hey everyone,

    We will be deploying Patch 1.1.0 & 1.1.1 on Xbox One, PS4, and PC tomorrow, November 29th.

    Patch Sizes:

    Xbox One: 2.9Gb
    PS4: 2.8Gb
    PC: 2.3Gb

    Check out the most notable changes with Patch 1.1.1 below.

    Patch 1.1.1
    • Addressed an issue that prevented Tier 6&7 Burning and Poison Damage perks to work properly
    • Addressed various texture issues with robes on multiple characters.

    Patch 1.1.0

    Check out the most notable changes with Patch 1.1.0 below.

    Warning: Please note that these release notes contain major story spoilers.

    SUMMARY
    • Added support for the 1st Episode of the Legacy of the First Blade DLC and the third instalment in the Lost Tales of Greece.
    • Added Mastery Level system to the game.
    • Added fast travel points to Mythical Creatures.
    • Added an option to dismantle items directly at Blacksmiths.
    • Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving.
    • Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50.
    • The Child of Poseidon achievement/trophy will now unlock when conditions are met.
    • [PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery.
    • [PC] Added an option that allows players to set walking speed.

    CONTENT
    • Added support for the first Episode of the Legacy of the First Blade DLC, Hunted, to the game.
      • Will release in December


    Assassin's Creed Odyssey: Legacy of the First Blade DLC | Launch Trailer | Ubisoft [NA]


    • Added the third instalment in the Lost Tales of Greece, The Image of Faith, to the game.
      • Will release in December
      • Available after reaching Episode 5
      • Quest will appear in the quest log after having met the quest giver in Elis
      • Look for a blue quest giver icon







    FEATURES & IMPROVEMENTS

    NEW! Added Mastery Level System to the game. More info HERE

    • Mastery Level increase specific statistics attached to the Assassin, Hunter, and Warrior ability trees and uses ability points to upgrade bonuses.
    • The Mastery level Menu becomes available when reaching Level 50






    NEW! Added fast travel points to Mythical Creatures

    NEW! Added an option to the game to dismantle items directly at the Blacksmith.

    Miscellaneous:
    • Added a tip to the game on how to quickly source Olive wood.
    • The amount of crafting material being bought can now be increased significantly faster
    • Added more NPCs to the Skyros market.
    • Players can now circulate between Quest filters with LT/RT
    • [PC] Added an option that allows players to set walking speed.
    • [PC] Improved HDR functionality on PC.

    BALANCING
    • Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving.
    • Fixed Burning Rate formula when too many bonuses were applied

    Bug Fixes
    Gameplay
    • Addressed an issue during the Medusa boss fight that could sometimes reset the quest causing the player to start the quest from the beginning.
    • Addressed an issue that prevented the player from performing attacks underwater when equipping a weapon that allows breathing underwater while the air bar is red.
    • Addressed an issue where Intoxicated Damage or Weakening perk were applied to the player rather than to enemies.

    World
    • Addressed various issues with floating or misplaced objects across Greece.
    • Addressed various issues that caused the player to fall through the map or get stuck.
    • Addressed an issue during the final Arena encounter where the enemy could deal damage even though the player is out of reach of the weapon.
    • Addressed an issue that prevented Weekly Contracts from appearing.
    • Addressed an issue where live encounters wouldn't reappear after losing connection.

    Quest
    • Addressed an issue in Gluten Free where Lagos's son could pop up in dialogues when released before triggering the cut-scene.
    • Addressed an issue in A Mother's Prayer that prevented the player from completing the quest.
    • Addressed an issue in To Find a Girl where Thugs would chicken out of combat if their leader is knocked out in front of them.
    • Addressed an issue in Barnabas Abroad that could prevent the quest from being completed.
    • Addressed an issue in The Final Push that could cause the quest’s objective to disappear.
    • Addressed an issue in Pirate Hospitality that prevented the quest objective to update.
    • Addressed an issue in Unified Front where Euneas would sail away from the naval battle instead of helping the player.
    • Addressed various issues in the Divine Intervention questline that could prevent the quest from being completed.
    • Addressed an issue in Follow That Boat where Kleio could spawn underwater if the player cleaves the ship during the follow Erina objective.
    • Addressed an issue in Breaking Bread where the recommended Quest level differs from the actual level of enemy NPCs in the Fort of Arkas.
    • Addressed an issue in A Bloody Feast where the player could maintain a full bounty bar under certain circumstances.
    • Removed a dramatic black fade from a cut-scene in Athlete.

    Character and AI
    • Addressed an issue where wolves or dogs would drown when kicked in the water by the player. *tries not to judge*
    • Addressed an issue with enemy NPCs who would have a hard time catching up while chasing the misthios.
    • Addressed an issue where Mercenaries would sometimes stop chasing the player.
    • Addressed an issue that caused Mercenaries & Fort Leaders to not deal the intended Basic Attack damage.
    • Addressed an issue where enemies lighting up braziers continue doing so while being hit by the player.
    • Addressed an issue where the Cretan bull stops attacking when the player stands VERY close to the bull's face.

    Photo Mode
    • Addressed an issue in Photo Mode where the reset button in Composition Mode would reset photo settings.
    • Improved auto-focus functionality in Photo Mode. When opening Photo Mode it will now auto-focus the player if in view.
    • Improved camera functionality in Photo Mode. The more zoomed in, the slower the camera.
    • Addressed an issue that prevented the player from using the Photo Mode properly when activating while in Predator shot.
    • Addressed an issue that allowed the players to cycle through pre-sets in Preview Mode
    • [PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery.

    Naval
    • Conquest Battles no longer scale with the player’s level but stay on the region’s level.
    • The inventory ship model will no longer vanish when equipping different ship designs.
    • Addressed an issue that caused an incorrect background color to be displayed for Legendary Lieutenants.
    • Addressed an issue that prevented the player to dismiss Tekton as Lieutenant. Go home Tekton, you’re drunk.
    • Addressed an issue where the thumbnail image of Epic Ship rewards didn’t match the actual look.
    • Addressed an issue where the custom marker would fall underwater when the player marks any location on the open sea.
    • Addressed an issue that caused Sea Shanties to stop playing when switching between “stop” and “resume” actions multiple times. // indecisive much??

    Performance and Stability
    • Optimized game performance and stability.
    • Addressed various issues that caused the player to temporarily freeze.
    • [X1] Addressed an issue where the game could become unresponsive after accessing the Xbox dashboard.

    Graphics, Animations & Audio
    • Addressed various lighting issues.
    • Addressed various camera issues. Cam.exe stopped working.
    • Addressed various sound issues.
    • Addressed various animation issues with NPC and player character.
    • Addressed various animation issues with the Cyclops.
    • Addressed an issue with Steropes who would slide around in opening roar animation. They see me rollin'
    • Addressed an issue with Ikaros who would harass enemies through buildings.

    User Interface, Menu, and Subtitles
    • Addressed various UI/HUD display issues.
    • Addressed various dialog mismatches.
    • Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50.
    • Addressed an issue that allowed the player to open the Detailed Mercenary Benefits page from the Detailed Mercenary view.
    • Addressed an issue with perks above Tier 5 that wouldn't be displayed properly in the Detailed Character Stats page.
    • Addressed an issue where weapons bought from the In-Game Store didn't show up in the inventory tab.

    Ubisoft Club, Achievements or Trophies
    • The Child of Poseidon achievement/trophy will now unlock when conditions are met.
    Quelle: https://forums.ubi.com/showthread.ph...-1-Patch-Notes

  12. #531
    r0b r0b ist offline
    Avatar von r0b

    Assassins Creed: Odyssey

    Assassin's Creed Odyssey: Legacy of the First Blade Gameplay Preview | Ubisoft [NA]


    The First 11 Minutes of Assassin's Creed Odyssey DLC - Legacy of the First Blade: Hunted

  13. #532
    r0b r0b ist offline
    Avatar von r0b

    Assassins Creed: Odyssey

    Assassin's Creed Odyssey Legacy of the First Blade DLC Gameplay - Mysterious Malady


    Assassin's Creed Odyssey Legacy of the First Blade DLC Gameplay - Unknown Assailant Boss Fight

  14. #533
    Mickie Mickie ist gerade online
    Avatar von Mickie

    Assassins Creed: Odyssey

    Medusa ist so ne richtige Kackbratze. Die ist mal nervig und schwer -_-

  15. #534
    Exodus Exodus ist offline
    Avatar von Exodus

    Assassins Creed: Odyssey

    Zitat Mickie Beitrag anzeigen
    Medusa ist so ne richtige Kackbratze. Die ist mal nervig und schwer -_-
    Auf welchem Rang und welcher Schwierigkeit machst du die Alte?
    Der DLC ist ja heute glaub ich raus gekommen (komm nicht mehr hinterher also kp obs stimmt^^) und ich wollte eigentlich echt das Hauptspiel vorher beenden. Stampfe aber noch auf Stufe 45 rum und hab irgendwie keine Lust für die Kackbratze jetzt noch 5 Ränge aufzusteigen haha

  16. #535
    TheBRS TheBRS ist offline
    Avatar von TheBRS

    Assassins Creed: Odyssey

    Mhm, jetzt muss man Ubisoft an der Stelle aber doch mal loben. Der letzte große Patch verändert tatsächlich einiges. Hut ab! Wobei ich mich gerade frage ob der DLC schon im Patch eingeschlossen ist. Es ist zwar nur die Rede von "Support" aber... nunja.

  17. #536
    Mickie Mickie ist gerade online
    Avatar von Mickie

    Assassins Creed: Odyssey

    Zitat Exodus Beitrag anzeigen
    Auf welchem Rang und welcher Schwierigkeit machst du die Alte?
    Der DLC ist ja heute glaub ich raus gekommen (komm nicht mehr hinterher also kp obs stimmt^^) und ich wollte eigentlich echt das Hauptspiel vorher beenden. Stampfe aber noch auf Stufe 45 rum und hab irgendwie keine Lust für die Kackbratze jetzt noch 5 Ränge aufzusteigen haha
    Level 52 und eig spiele ich immer auf der einfachsten Stufe. Hatte sie bei ca 33% Leben runter. Aber dann doch verkackt. so richtig aggro macht die mich. Nach fast 2 Stunden hatte ich dann erstmal keine Lust mehr. Man braucht bei der etwas Geduld, aber die habe ich nicht
    Edit: Ich habe die Tage nun endlich den Kosmos besiegt. Alle Gegner und den "Boss". Endlich!

  18. #537
    Exodus Exodus ist offline
    Avatar von Exodus

    Assassins Creed: Odyssey

    Zitat TheBRS Beitrag anzeigen
    Mhm, jetzt muss man Ubisoft an der Stelle aber doch mal loben. Der letzte große Patch verändert tatsächlich einiges. Hut ab! Wobei ich mich gerade frage ob der DLC schon im Patch eingeschlossen ist. Es ist zwar nur die Rede von "Support" aber... nunja.
    Kein Bock ewig lange Patchnotes zu lesen - was verändert der Patch in Punkto Gameplay?
    @Mickie: Klingt als müsste man hier die Angriffe studieren und abwarten, bis man ein eigenes Angriffsfenster hat. Ich hau auch lieber einfach direkt drauf Mir fehlt zwar nur noch ne Handvoll von diesen Sektentypen aber da hab ich noch nicht mal alle Hinweise gefunden also die Mitglieder werden mir noch als unbekannt angezeigt. Lohnt sich der Aufwand für irgendwas? xD

  19. #538
    Mickie Mickie ist gerade online
    Avatar von Mickie

    Assassins Creed: Odyssey

    Zitat Exodus Beitrag anzeigen
    Kein Bock ewig lange Patchnotes zu lesen - was verändert der Patch in Punkto Gameplay?
    @Mickie: Klingt als müsste man hier die Angriffe studieren und abwarten, bis man ein eigenes Angriffsfenster hat. Ich hau auch lieber einfach direkt drauf Mir fehlt zwar nur noch ne Handvoll von diesen Sektentypen aber da hab ich noch nicht mal alle Hinweise gefunden also die Mitglieder werden mir noch als unbekannt angezeigt. Lohnt sich der Aufwand für irgendwas? xD
    Ja genau, viel Bogenschießen, dann warten, dann wieder zweimal mit dem Schwert drauf kloppen und von vorne

    Naja, du bekommst ne Trophy Es war interessant zu sehen wer der Boss des Kosmos ist.

  20. #539
    Sephiloud Sephiloud ist offline
    Avatar von Sephiloud

    Assassins Creed: Odyssey

    Zitat Mickie Beitrag anzeigen
    Medusa ist so ne richtige Kackbratze. Die ist mal nervig und schwer -_-
    Hab sie auf albtraum gelegt, fand die aber auch am härtesten von allen o.o Einmal nicht aufgepasst und ich war hin

  21. #540
    daywalker2609 daywalker2609 ist offline
    Avatar von daywalker2609

    Assassins Creed: Odyssey

    Zitat Sephiloud Beitrag anzeigen
    Hab sie auf albtraum gelegt, fand die aber auch am härtesten von allen o.o Einmal nicht aufgepasst und ich war hin
    Medusa war auch die Schwerste von den Viechern. Grade da sie über recht starke Angriffe verfügt und man ein Muster verfolgen muss. Bei den anderen war es ja fast nur ausweichen und zuschlagen.
    Spoiler öffnen

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